Component Translated Unfinished Unfinished words Unfinished characters Untranslated Checks Suggestions Comments
Android launcher (arrays) GPL-3.0-or-later 72% 79 259 1,694 76 1 1 0
Android launcher (strings) GPL-3.0-or-later 77% 160 1,612 9,627 148 0 7 4
Engine Assets-specific LGPL-3.0-or-later 53% 3,126 4,528 23,185 3,115 24 2 2
Engine General GPL-3.0-or-later 45% 5,976 13,920 76,226 5,915 37 8 5
Glossary TheXTech Engine GPL-3.0-or-later 0 0 0 0 0 0 0

Overview

Project website wohlsoft.ru/projects/TheXTech
Instructions for translators

There are two counterparts that can be translated: the game itself, and the game launcher on Android. They has different formats and concepts.

About WebLate components:

  • Android launcher (strings) - There are text lines used in the launcher UI on Android.
  • Android launcher (values) - There are menu items, combo boxes values, etc. They appear at the settings dialogue of the launcher on Android.
  • Engine General - There are common strings used at the game itself (such as menu items, internal messages, etc.). Pay major attention on the string length, feel free to use shortenings in these strings that may not fit into the UI (you always can verify your translations to ensure everything is correct and clean, the related manual is below).
  • Engine Assets-specific - There are strings that may different among different games: there are things like character names, in-game item names and titles, etc. The generic variant is being used as a template for other per-game variations of this component.

How to test WebLate-done translations in action?

  • Download translation files of the WebLate project using the Files / Download as ZIP menu item
  • Open the ZIP archive, navigate to the engine-general / resources / languages directory, you should find a pile of JSON files
  • Take translation files of the necessary language (thextech-xx.json and assets-xx.json) and put them into your game pack's languages sub-directory
  • Edit the fresh assets-xx.json and rename playable character names and "stars" term into the context of your game pack if you don't want to see default placeholders like "Char 1", "Char 2", etc. (for example, if it's the game based on the SMBX universe, character names should be Mario, Luigi, Peach, Toad, Link, and stars should remain as "Stars"; and if your game pack is based on the A2XT, then, characters will be Demo, Iris, Kood, Raocow, Sheath, and stars will be "Leeks").
  • Tip: It's highly recommended to use the latest development version of the game as the current state is a representation of the main repository's current state. The set of presented string keys may be different between stable and in-development versions, and therefore some strings may appear not-yet-translated because of string keys mismatch between different versions of the engine.
  • Try to run the game, and switch the language that you want and make sure everything is fine.
  • If you find any incorrectness, then you can quickly find the string in the WebLate and fix it once and forever. You can also tweak the translation file manually via any convenient plain text editor.

Manual translation (out of WebLate)

If you have any troubles to use the WebLate, you also can perform the translation through the manual editing of translation files shipped with the main source code repository and submit your updates back to the main repository via pull-requests.

So, how to translate the game's launcher for Android:

  • Find at project's root the android-project/thextech/src/main/res directory.
  • Find the "values-*" directories: every directory contains translation files for every language (right now there are strings.xml and arrays.xml).
  • Use the content of "values" as a reference with the default English translation.
  • To add a new language, make the "values-*" directory that will have the identification of the target language, then copy strings.xml and arrays.xml from the "values" directory.

And, how to translate the game itself:

  • At the repository, there are JSON files at the resources/languages directory.
  • Put the content of this directory at the root of assets directory (JSON files should be placed into the lanuguages sub-directory)
  • The translation system will work in only condition when new fonts are presented at the assets directory.
  • If you build the engine in debug mode, you will have an ability to reload translations on the fly by pressing the F5 button (on release builds this feature is unavailable).
  • There re "engine" and "assets" translations: The first one is a general translation for the engine itself and the rest of its stuff. And the "assets" translation contains a lot of game specific terms like character names and titles of the game universe related aspects. So, it will have a different form among different games. However, you can translate the general version which is intended to be used as a reference for the future.
  • During the translation work, pay the major attention on the length, in some cases you will need to use shortenings to avoid overlaps or cut offs of the text, etc.
Project maintainers User avatar WohlstandUser avatar ds-sloth
17 hours ago

String statistics

Strings percent Hosted strings Words percent Hosted words Characters percent Hosted characters
Total 18,770 39,818 217,432
Source 1,147 2,386 13,017
Translated 50% 9,429 48% 19,499 49% 106,700
Needs editing 1% 87 1% 756 1% 4,346
Read-only 1% 96 1% 164 1% 800
Failing checks 1% 62 1% 256 1% 1,407
Strings with suggestions 1% 18 1% 31 1% 172
Untranslated strings 49% 9,254 49% 19,563 48% 106,386

Quick numbers

39,818
Hosted words
18,770
Hosted strings
50%
Translated
and previous 30 days

Trends of last 30 days

Hosted words
+100%
−1%
Hosted strings
+100%
+2%
Translated
+47%
+60%
Contributors
+100%
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Repository rebased

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Repository rebased

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Repository rebased

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Repository rebased

Repository rebased

Original revision: 0f0ca11d1c3f0462aa0e1712f681b2817faa7cb5
New revision: b0893399dd3817585ea17682aa4ec7d4191b5730 8 hours ago
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New revision: 0f0ca11d1c3f0462aa0e1712f681b2817faa7cb5 10 hours ago
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