Source strings

25,414 Strings 100%
445,433 Words 100%
2,913,146 Characters 100%

Other components

Component Translated Unfinished Unfinished words Unfinished characters Untranslated Checks Suggestions Comments
Godot Class Reference MIT 0 0 0 0 2,458 0 1
Godot Editor MIT 0 0 0 0 2,012 0 34
Godot Properties MIT 0 0 0 0 1,630 0 9

Overview

Project website godotengine.org
Instructions for translators

Thanks for helping with Godot Engine translations!

Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/contributing/documentation/editor_and_docs_localization.html

Project maintainers User avatar Akien User avatar timothyqiu User avatar mhilbrunner
Translation license Creative Commons Attribution 4.0 International
Translation process
  • Translations can be made directly.
  • Translation suggestions can be made.
  • Any authenticated user can contribute.
  • The translation uses bilingual files.
Source code repository https://github.com/godotengine/godot-docs-l10n.git
Repository branch 4.x
Last remote commit Fully remove POT-Creation-Date in Sphinx POT/PO, Sphinx fails parsing if it's invalid 9683c7b514
Rémi Verschelde authored 3 months ago
Last commit in Weblate Added translation using Weblate (Chinese (Traditional Han script, Hong Kong)) 90a9901105
User avatar ZhongGuangshen authored 19 hours ago
Weblate repository https://hosted.weblate.org/git/godot-engine/godot-docs/
File mask weblate/*.po
Translation file Download weblate/docs.pot
Last change Sept. 30, 2024, 6:43 p.m.
Last change made by Yılmaz Durmaz
Language English
Language code en
Text direction Left to right
Number of speakers 1,636,485,517
Number of plurals 2
Plural type One/other
Plurals Singular 1
Plural 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, …
Plural formula n != 1
7 hours ago

String statistics

Strings percent Hosted strings Words percent Hosted words Characters percent Hosted characters
Total 25,414 445,433 2,913,146
Translated 100% 25,414 100% 445,433 100% 2,913,146
Needs editing 0% 0 0% 0 0% 0
Read-only 100% 25,414 100% 445,433 100% 2,913,146
Failing checks 11% 2,957 5% 22,778 6% 175,233
Strings with suggestions 0% 0 0% 0 0% 0
Untranslated strings 0% 0 0% 0 0% 0

Quick numbers

445 k
Hosted words
25,414
Hosted strings
100%
Translated
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Trends of last 30 days

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Hosted strings
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Translated
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User avatar yilmazdurmaz

Comment added

"MySprite2D.cs"? or "Sprite2D.cs"? we haven't renamed the node in steps above yet.

a month ago
User avatar manzyun

Comment added

Here is a trivial suggestion as well;

Creating the player scene

As the preposition “the” indicates, I know that this scene is not limited to this game, but it also refers to the Player scene that will be created in subsequent documents, ”Creating the Player scene” would be better in terms of visual recognition.


こちらも些細な提案ですが;

Creating the player scene

”The”という前置詞が示している通り、今回のゲームにとらわれないシーンとは存じますが、以降のドキュメントで作る Player シーンの事も示している為、 「Player シーンの作成」とマークアップした方が視覚的認知の面で良いと思います。

a month ago
User avatar manzyun

Comment added

In this project, we will make 3 independent scenes: Player, Mob, and HUD, which we will combine into the game's Main scene.

With the project in place, we're ready to design the player scene in the next lesson.

I think so, "player scene" markup to "Player scene". Because, reading people can easy cognition about will making Player scene.


このプロジェクトでは、3つの独立したシーン( Player, Mob, HUD )を作成し、 Main シーン上に記載します。

プロジェクトを配置できたら、playerシーンを作成する次のレッスンに進みましょう。

自分個人の所存ではありますが、列挙されているシーンのうちの一つであるPlayer シーンである事を視覚的にも判別しやすくする為、マークアップした方が良いかもしれないと思います。

a month ago
User avatar delta_greed

Comment added

¿Por qué tienen nombres distintos a pesar de estar entre apostrofes? ¿No deberían ser iguales dado que son propiedades/scripts, etc...?

2 months ago
User avatar Akien

Resource updated

The “weblate/docs.pot” file was changed. 3 months ago
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String added in the repository

3 months ago
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3 months ago
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String added in the repository

3 months ago
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String added in the repository

3 months ago
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String added in the repository

3 months ago
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